HUMANOID ROBOT: THE BIOMECHATRONIC APPROACH FOR THE DEVELOPMENT OF ARTIFICIAL HANDS



THE BIOMECHATRONIC APPROACH FOR THE DEVELOPMENT OF ARTIFICIAL HANDS.:
The main goal in designing a novel humanoid hands is to fulfill critical requirements such as functionality, controllability, low weight, low energy consumption and noiseless. These requirements can be fulfilled by an integrated design approach called biomechatronic design.
The first step towards this objective is to enhance the hand dexterity by increasing the DOF and reducing size of the system.The main problem in developing such a hand is the limited space available to integrate actuators within the hand. Anyway, recent progress in sensors, actuators and embedded control technologies are encouraging the development of such hand.

SYSTEM ARCHITECTURE:
The proposed biomechatronic hand will be equipped with three actuators systems to provide a tripod grasping: two identical finger actuators systems and one thumb actuator system.
The finger actuator system is based on two micro actuators which drive respectively the metacarpo-phalangeal joint (MP) and the proximal inter-phalangeal joint (PIP); for cosmetic reasons, both actuators are fully integrated in the hand structure: the first in the palm and the second within the proximal phalanx. The distal inter-phalangeal (DIP) joint is driven by a four bar link connected to the PIP joint.
The grasping task is divided in two subsequent phases:
1> Reaching and shape adapting phase;
2> Grasping phase with thumb opposition.

In fact, in phase one the first actuator system allows the finger to adapt to the morphological characteristics of the grasped object by means of a low output torque motor. In phase two, the thumb actuator system provides a power opposition useful to manage critical grips, especially in case of heavy or slippery objects.

KINEMATIC ARCHITECTURE:
A first analysis based on the kinematics characteristics of the human hand, during grasping tasks, led us to approach the mechanical design with a multi-DOF hand structure. Index and middle finger are equipped with active DOF respectively in the MP and in the PIP joints, while the DIP joint is actuated by one driven passive DOF.
The thumb movements are accomplished with two active DOF in the MP joint and one driven passive DOF in the IP joint. This configuration will permit to oppose the thumb to each finger.

1.ANTHROPOMORPHIC SENSORY-MOTOR CO-ORDINATION SCHEMES:
A general framework for artificial perception and sensory-motor co-ordination in robotic grasping has been proposed at the ARTS LAB, based on the integration of visual and tactile perception, processed through anthropomorphic schemes for control, behavioral planning and learning. The problem of grasping has been sub-divided into four key problems, for which specific solutions have been implemented and validated through experimental trials, relying on anthropomorphic sensors and actuators, such as an integrated fingertip (including a tactile, a thermal and a dynamic sensor), a retina-like visual sensor, and the anthropomorphic Dexter arm and Marcus hand.
In particular,
1. Planning of the pre-grasping hand shaping,
2. Learning of motor co-ordination strategies.
3. Tactile-motor co-ordination in graspind and
4. Object classification based on the visuo-tactile information are described and reported in the following paragraphs.

1.1 A NEURO-FUZZY APPROACH TO GRASP PLANNING:
The first module has the aim of providing the capability of planning the proper hand, in the case of a multi-fingered hand, based on geometrical features of the object to be grasped. A neuro-fuzzy approach is adopted for trying to replicate human capability of processing qualitative data and of learning.
The base of knowledge on which the fuzzy system can process inputs and determine outputs is built by a neural network (NN). The trained system has been validated on a test set of 200 rules, of which the 92.15% was correctly identified.

1.2 INTEGRATION OF VISION AND TOUCH IN EDGE

TRACKING:
In order to validate the anthropomorphic model of sensory-motor co-ordination in grasping, a module was implemented to perform visual and tactile edge tracking, considered as the first step of sensory-motor co-ordination in grasping actions.
The proposed methodology includes the application of the reinforcement-learning paradigm to back propagation NNs, in order to replicate the human capability of creating associations between sensory data and motor schemes, based on the results of attempts to perform movements.The resulting robot behavior consists in co-ordinating the movement of the fingertip along an object edge, by integrating visual information on the edge, proprioceptive information on the arm configuration, and tactile information on the contact, and by processing this information in a neural framework based on the reinforcement-learning paradigm. The aimed goal of edge tracking is pursued by a strategy starting from a totally random policy and evolving via rewards and punishments.